tale of iyo end screen objectives

Ghost of Tsushima Tale of Iyo Raid Chapter 1 Walkthrough

The highest level of activities in Ghost of Tsushima: Legends are the Tale of Iyo raids. They are split into 3 chapters that have players working together to fight enemies and solve puzzles.

In the Tale of Iyo: Chapter 1, players will work together with previous and new game mechanics. In this article, we will break down each section of the raid and help players make it through to the end.

Tale of Iyo Chapter 1 Length

Before beginning, some players might want to know how much time to set aside to complete this raid.

Most new groups will take 1 hour to finish, give or take 15 minutes.

Experienced groups can finish the raid in under 25 minutes.

Collecting the 3 Crystal Keys in Tale of Iyo: Chapter 1

The beginning area is the first of 3 timed puzzle sections. Players will need to complete the task of finding 3 crystal keys to open a door to the next section. The keys are hidden inside red eggs that are scattered throughout the first section. Luckily, the 3 keys always come from the same eggs.

How to Open the Sacs

Before fighting enemies, players should know that dead enemies explode (and do damage to players) after a few seconds exactly the same as boss waves in Survival mode.

Open the blood eggs by having 2 dead enemies explode near the egg. If an explosion is too far away, the egg won’t change. A successful first explosion will show cracks in the egg. A second successful explosion will destroy the egg and reveal a crystal key if it was the correct egg.

Enemy Respawns

Enemies will respawn periodically from bigger red sacs hanging from a tree branch. If you run out of enemies to kill near the sacs on the ground, wait for the nearest respawn point.

Crystal Key Locations in Tale of Iyo: Chapter 1

Bottom Location: The crystal key is inside a sac that is located to the right of the raid entrance at the bottom of the timed section. It is also just below stairs that lead to a respawn sac area.
 
Middle Location: The middle crystal key is halfway up to the left of stairs that lead to the locked door.
 
Top Location: The last crystal key is inside the highest sac to the left of the stairs.
 

How to Get the Crystal Keys to the Door

The crystal keys are carried similarly to the bombs found in Story and Survival game modes. The exception is that the crystal key respawns at the exploded sac if it is dropped and not picked up within 60 seconds. Things to remember:
 
  • The player carrying the key will move slower than normal
  • The key will be dropped if the player is hit with melee or ranged attacks
  • The player carrying the key can drop it by pressing R2
  • Crystal keys respawn at the exploded if left on the ground for 60 seconds
  • Assassins make the best key carriers due to their Vanish ability
  • The other 3 players should focus on clearing a path to the door

Once the player is near the crystal key placeholder, drop the key and it will lock in place in a vertical position. After all 3 crystal keys are in place, the timed section will be completed and the door will open.

Using Buttons for Floating Platforms to Traverse to the Next Section

When moving towards the second section, players are introduced to ground buttons that activate floating platforms.

One player will need to stand on the button to activate the floating platforms for the other 3 players to get across.

Once across, one of the 3 players will step on another button to create floating platforms for the first player to get across. 

Eyes of Iyo and Jumping Across Floating Rocks in Ghost of Tsushima Raid Chapter 1

Next, players will need to jump across floating rocks to get to the 2nd timed puzzle. However, falling off a rock will take half the player’s health and respawn where they jumped. If their health was below half, they will respawn downed.

Big transparent red floating orbs called Eyes of Iyo will move back and forth across the rocks. The Eyes of Iyo have several mechanics to them:

  • The Eyes of Iyo do not have health and cannot be attacked
  • The Eyes of Iyo travel through enemies and players
  • Players caught inside an Eye of Iyo for too long will be rooted in vines and cannot move
  • Players will be downed if they are rooted for too long
  • Rooted players can be freed with melee or ranged attacks from other players or enemies

The beginning of the second timed section is after the floating rocks and Eyes of Iyo.

Tale of Iyo: Chapter 1 – Filling the Blood Well

The second timed encounter of the raid will have players collect souls to bring to a well to open the door to the next area.

Clear Out the Town

Players will need to kill all the enemies in the town before starting the encounter. This will give new players the opportunity to familiarize themselves with the area.

In fact, the Survival map, Twilight and Ashes, is a direct copy of this area except for the buildings are removed on each hold point in survival and there are many Eyes of Iyo scattered throughout.

After all enemies are cleared, players will be instructed to gather at the Soul Well located at the top of the hill. The timed encounter will start once all players are at the Soul Well.

Gather Souls to Open the Door

Players will complete the encounter when they open the door by gathering and bringing enough souls to the Soul Well.

Things to know about gathering souls

  • Souls are gathered by killing Disciples of Iyo located in the buildings throughout the map
  • Disciples of Iyo can be found by their red and black beam going into the sky
    beam of light emanating from disciples of iyo
  • Disciples of Iyo have 1 HP
  • After killing a Disciple of Iyo, players must walk over the body to gather the souls
  • 1 Disciple of Iyo drops 10 souls. Players can hold a max of 20 souls.
  • Souls decay while they are being transported to the blood well.
  • Players must stand in the blood well to deposit the souls. Souls are deposited one by one until the player no longer has souls.
  • Players can see the amount of souls gathered through the rising blood level on the door
    door with rising blood level showing the amount of souls gathered
  • Players will receive a message on screen notifying them when a Disciple of Iyo spawns
    disciple of iyo spawn notification
 

General Blood Well Strategy

Like the other timed section, enemies will spawn indefinitely until the encounter is over. Because of this, it’s generally easiest with having 1 player at the top, preferably a Hunter, and the other 3 gathering souls.

For the 3 soul-gathering players, they can divide the map into 3 parts: left, middle, and right. But they can swap positions as needed if players go down or Disciples of Iyo don’t spawn in their section. Also, players gathering souls shouldn’t need to kill enemies. Instead, they should either run past or use abilities to stun then run past.

Player Staying with the Blood Well

As the player staying at the top your jobs are:

  • Kill the enemies that run to the Blood Well to make things easier for the players
  • Shoot and free players that are rooted by an Eye of Iyo
  • Step on the button to activate the floating platform when needed
Gathering Souls to the Left

Of the 3 players gathering souls, you will generally have the most distance to cover. Take advantage of the grapple hooks to make your runs more time-efficient. Also, kill the farther Disciple of Iyo first if there is more than one up in your section.

Gathering Souls in the Middle

Your section only has one building with 2 spawn points for Disciples of Iyo. The fastest path is through using the floating platform activated by the player on top. Calling out when you need the platform will make your runs quicker.

Gathering Souls to the Right

This section also has 1 building with 2 spawn points for Disciples of Iyo. The fastest path is to grapple hook to the building then return by climbing the path to the right of the building.

Using Buttons for Platforms and Grapple Hooks After the Blood Well

For the next section, players will need to work in pairs to complete it.

First, they will come to a point where there are paths to the left and right, with a view of another area in the distance.

The first pair of players will split up to go left and right to stand on the button at the end of each path. These buttons activate platforms and grapple hook points for the other pair to travel. There is also an Eye of Iyo that travels through each button. Because of this, the players standing on the buttons may have to get rooted to ensure the other 2 players make it to the next section. The other player should shoot the rooted player after the Eye of Iyo has passed.

The 2nd pair of players will find a couple of basic enemies to kill then split up to find their own buttons to stand on. Standing on these buttons activates platforms and grapple hook points for the 1st pair of players to get a small floating island to the left. There is also an Eye of Iyo that travels through the button higher up. However, if this player is rooted, the 1st pair will need to shoot to break the root since the player on the lower button will not have a line of sight.

There is only 1 button on this island that activates a platform for each of the 2nd pair of players. The Eye of Iyo that travels through the player on the higher button also travels here.

The bottom player from the 2nd pair will jump across the newly made platform at the end and wait for the others. The top player will jump on their new platform then climb the ledge to the left. Once off, the top player will kill the enemy waiting on the other side. Then the top player will step one of two buttons: the first button that is closest to the 1st pair. It will activate a platform and grapple hook point for the 1st pair of players to join the top player. There will also be an Eye of Iyo travelling through the area.

Step on the other button with one of the 3 players on top to activate more platforms and grapple hook points for the bottom player. The bottom player will traverse to the top of a floating rock to stand on their final button to let the other 3 players get to the end.

Once in the end, one of the 3 players will stand on the final button to let the last person across.

All 4 players will go up the stairs to find another set of buttons to get to the next section: Elemental Attunement and Platforms.

Tale of Iyo: Chapter 1 – Unlock the Elemental Attunement Door

door with elemental attunements

The next section re-introduces the elemental attunements where players will need to infuse their weapon with sun, moon, or storm to use floating platforms and unlock a door.

The new mechanic introduced here is that players with an attunement will no longer see which is required to use a floating platform. Players without attunements will need to communicate or rely on memorization to activate the floating platforms.

player with sun attunement cannot see what attunement is required for platform

Steps to Pass Section

  1. Clear enemies at the bottom and have the first player attain the sun attunement
  2. The player with sun attunement jumps on the sun platform first to activate then waits for the other to jump on then off to the next area
  3. Have a second player attain the storm attunement
  4. Jump to Storm then Sun platforms.
  5. Regroup at intermediate rock the jump on Sun platform
  6. Jump to the next section then jump to platforms: Sun, Storm, Sun
  7. Arrive at the top
  8. The storm key for the door is to the right after. Also, there is a crystal key hidden behind the left side of the arch used to get to the 4th Oni Treasure Chest
    the top of the elemental attunement section
  9. Have the 3rd player gain the water attunement
  10. The player with the water attunement will jump to the bottom and sabotage 1 of the 2 ritual totems requiring water
  11. Have the 4th player gain water attunement
  12. The remaining players at the top will jump down and sabotage the remaining ritual totems to unlock the door to the final section

Tale of Iyo Chapter 1 Crimson Ridge – Complete Ascension Challenges

After the elemental attunement section, players will cross a narrow bridge that is filled with spirit swordsmen and also has Eyes of Iyo traveling from side to side. Players do not need to kill the spirit swordsmen and can run past. However, the timer for the final section starts once all players get off the bridge.

The final section is a large area that is divided into quadrants, each containing an Ascension challenge:

  • Front Left – Zochoten’s Trial
  • Back Left – Komokuten’s Trial
  • Front Right – Jikokuten’s Trial
  • Back Right – Tamonten’s Trial

Each quadrant is connected to the adjacent quadrant with an archway or small path. Within each quadrant are spirit swordsman, an Eye of Iyo and enemy respawn sacs. Enemies that come from the sacs can range from base swordsmen to Oni Brutes to Tengu. Last

Unlike the other timed sections, this last section is a test of player combat skill. Each trial is activated by holding R2 similar to gaining an attunement.

player attempting ascension

Once activated, the screen will go mostly black and white, notifications will appear for kills required and the burden given, and reduced health.

General Strategy

Players should simultaneously run their trials in order to save time. Before attempting the trial, try to remember the approximate area of spirit swordsmen and if any are near since they hit harder and tend to be more difficult.

It may seem obvious but try not to go down after starting the ascension because any kills gained will be lost. Also, you will need to go back to the shrine to attempt ascension.

If you finish earlier than your teammates, help them get easier kills by damaging enemies to low health and have your teammate finish the enemies off. Remember that you will continue to be burdened even after ascension. Burdens are removed after all 4 players have ascended. 

The following is each trial and what to do for each:

Zochoten’s Trial

The ascension shrine is found at the front left quadrant of the encounter area. Players attempting this trial will need to kill 8 enemies but will be unable to use their Ghost Weapon 1, Ghost Weapon 2, or Ranged weapons.

Best Classes for Zochoten’s trial: Assassin and Samurai

The Assassin and Samurai are best for this trial because their class ability and ultimate can help them get most, if not all of their kills.

Komokuten’s Trial

The ascension shrine is found at the back left quadrant of the encounter area. Players attempting this trial will need to kill 8 enemies but will be unable to dodge or roll.

Best Classes for Komokuten’s trial: Ronin or Assassin

Any class that specializes in non-melee damage tends to do better for this trial since they won’t have to rely on dodging or rolling. 

Jikokuten’s Trial

The ascension shrine is found at the front right quadrant of the encounter area. Players attempting this trial will need to kill 8 enemies but will be unable to use their class ability or ultimate.

Best Classes for Jikokuten’s Trial: Ronin and Samurai

Ronins with the Enhanced Ghost Weapons perk and Spirit Kunai have the easiest time with this trial. Samurai or other classes with fire builds will be less affected by the burden from this trial.

Tamonten’s Trial

The ascension shrine is found at the back right quadrant of the encounter area. Players attempting this trial will need to kill 8 enemies but will be unable to use melee attacks nor block (L1).

Best Class for Tamonten’s Trial: Hunter

This should be called “The Hunter Trial” since it has almost no effect on the Hunter’s damage output. If there is no Hunter on the team, the next option will be the player who relies the least on melee.

Finishing All 4 Trials

Once players are all ascended, they will go up the stairs and make their way to the giant bell.

Make your way past the bell to the exit portal to finish the Ghost of Tsushima Tale of Iyo: Chapter 1.

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