Table of Contents
ToggleSwordsmen Enemies
Swordsmen enemies in Ghost of Tsushima Legends come in 3 types: Single Sword, Dual-Wielding, and Armored Dual-Wielding. Stone Stance is most effecting against these types of enemies.
Base Swordsmen
Dual-Wielding Swordsmen
Light Armored Dual-Wielding Swordsmen
Health: 8 Bars
Dark Armored Dual-Wielding Swordsmen
Health: 14 Bars
Dark Armored Two-Handed Swordsmen
Health: 16 Bars
Disciple of Iyo
Health: 8 Bars
Disciples of Iyo hold a single sword but their power lies in the area of effect ground spike attack and constant healing of nearby enemies. Because of this, the Disciples of Iyo should be the primary target in groups of enemies.
Shieldmen
Standard Shieldmen enemies come in 3 types: Base, Light Armored, and Dark Armored. Water Stance Surging Strikes is the most effective stance against these types of enemies.
Base Shieldmen
Health: 5 Bars
The Base Shieldmen have the lowest health and most basic attacks of all the Shieldmen. These enemies have only 2 types of attack strings:
- 2-swing combo (No Glint)
- 1-swing combo (Red Glint)
Light Armored Shieldmen
Health: 8 Bars
Dark Armored Shieldmen
Health: 14 Bars
Spearmen
Base Spearmen
Health: 9 Bars
Brutes
Axe Brute
Health: 10 Bars
Shieldmen Brute
Health: 12 Bars
Bazooka Brute
Health: 8 Bars
Oni Brute
Health: 18 Bars
Ranged Enemies
Base Archer
Health: 4 Bars
The Archer has the lowest health of all enemies in Ghost of Tsushima: Legends. Their only attack is shooting an arrow. Archers call out before shooting, giving the player a chance to dodge and make the Archer miss.
Light Armored Archer
Health: 6 Bars
Bomber
Health: 6 Bars
Bombers throw bombs and flash bombs that make the player’s screen go white. The Bombers can also melee with basic 1-move swing chains that do not have a red or blue glint.
Dark Armored Archer
Health: 7 Bars
Oni Archer
Health: 12 Bars