Ghost of Tsushima Patch 2.12 Notes and How they Change Legends

Patch 2.12 is the first Legends balancing update since the Rivals game mode was introduced. Overall it brings adjustments to multiple game modes, classes, and items.

If you wish to read the notes without how they will change classes, skip to the Patch Notes section.

In (Non-Nightmare) Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match. 

The change is mostly relevant for Rivals since players are competing directly against each other. Efficiency in these game modes will no longer hinge on spawn memorization.

Instead, success will be more reliant on luck, finding optimal middle points between waves, optimal map traversal, and maybe some more luck.

Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.

A nice change for players who haven’t memorized all the spawn locations for each stage of each Story mode.

  • Bottle of Liquid Courage

    • Decreased maximum resolve gain from 3 to 2 

A slight nerf for Hunters, Samurai, and some Assassins since many builds use this legendary item. Ronin aren’t affected much since most builds don’t use this item.

Patch Notes

If you wish to view the Ghost of Tsushima Patch 2.12 notes without comments, the below section has it broken down into 5 parts: Game Mode Adjustments, Bug Fixes, Quality of Life Improvements, Class Balance Changes, and Item Adjustments

  • In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match.
    • However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards.
  • Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.

  • Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.

 

Additional bug fixes

  • Fixed a bug in Rivals where players could get through the starting gate before the match started 

  • Fixed an issue where players using the standalone version of Legends would encounter an error if they had Director’s Cut save data.

  • Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.
  • Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story. 
    • For now, we’re testing this feature and will monitor to make sure it doesn’t upset game balance and may remove it in the future depending on your feedback.

  • Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.

Assassin

  • Increased the base assassination speed. Stealth attacks are now faster and quieter.
  • Removed Experienced Assassin technique
    • Replaced with a new technique, Deft Hands
    • Adjusted the unlock order of some Assassin techniques.
  • Adjusted targeting of Shadow Strike technique.
  • Shadow Strike now scales slightly with Stealth Attack Damage
  • While Shadow Strike is active, the Assassin will be invisible to enemies.

 

Hunter

  • Staggering Arrow
    • Reduced cooldown (From 55 seconds to 42 seconds)
  • Spirit Archer
    • Reduced cooldown (From 55 seconds to 42 seconds)

 

Samurai

  • Raging Flame
    • Increased cooldown (From 36 seconds to 50 seconds)
    • Reduced the amount of fire damage spread to nearby enemies when using Heavy Attacks
    • Reduced duration (From 20 seconds to 11 seconds)
  • Spirit Pull
    • Increased duration (From 11 seconds to 15 seconds)
  • Explosive Blade
    • Increased duration (From 11 seconds to 15 seconds)
    • Fixed a bug where Explosive Blade would not trigger explosions in some cases

 

Ronin

  • (NOTE: Despite the Item Adjustment below limiting Samurai and Assassin classes to a maximum of 6 concussion bombs, the Ronin will still maintain a maximum of 12 concussion bombs.)

Bottle of Liquid Courage

  • Decreased maximum resolve gain from 3 to 2

 

Weightless Spirit

  • Drastically increased reload speed
  • Increased draw speed
  • Increased arrow velocity
  • Increased maximum Fire Arrow count

 

Bomb Pack and Forbidden Medicine

    • When equipped on Samurai and Assassin, reduced the total concussion bomb ammo count (From 12 bombs to 6 bombs)

 

The Mist of Yagata

    • Increased the healing effect

 

Magma Bomb

  • Fixed a bug affecting Magma Bomb duration when used alongside Smoke Bomb.
  • No longer knocks down enemies caught in the blast
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