Back 4 Blood Active Cards

Back 4 Blood features a card system that players can equip to further specialize their character towards different playstyles.

Over 150 character cards were released at launch and will be increased in upcoming patches.

NameAffinityTypeEffect 1Effect 2Effect 3Effect 4Team EffectDisabled Effect
Cross TrainersReflexMobility20% Stamina20% Stamina Regen3% Move Speed5 Health
Energy DrinkReflexMobility40% Stamina5% Damage Resistance
Rhythmic BreathingReflexMobility60% Stamina-20% Slow Resistance
Reload DrillsReflexOffense20% Reload Speed
Widemouth MagwellReflexOffense30% Reload Speed-5% Damage Resistance
Mag CouplerReflexOffense50% Reload SpeedAim Down Sights
SluggerReflexOffense5 Health10% Melee Stamina Efficiency20% Melee Attack Speed
BrazenReflexOffense20% Melee Stamina Efficiency30% Melee Attack Speed-5% Damage Resistance
Meth HeadReflexOffense40% Melee Attack Speed30% Melee Stamina EfficiencyYour Melee Attacks no longer stick in tough enemies.Aim Down Sights
Ridden SlayerReflexOffense20% Weakspot Damage
Reckless StrategyReflexOffense30% Weakspot Damage-5% Damage Resistance
Hyper-FocusedReflexOffense50% Weakspot Damage-75% ADS Move Speed
Hi Vis SightsReflexOffense30% Aim Speed
Tunnel VisionReflexOffense50% Aim Speed-5% Damage Resistance
Steady AimReflexOffense80% Aim Speed-50% ADS Move Speed
Shooting GlovesReflexUtility25% Weapon Swap Speed
Guns OutReflexUtility50% Weapon Swap Speed-5% Damage Resistance
CockyReflexUtility75% Weapon Swap SpeedWhen you take damage, your Accuracy is reduced by 20% for 3 seconds
Smelling SaltsReflexUtility100% Revive Speed
Pep TalkReflexUtility150% Revive Speed-5% Damage Resistance
Rousing SpeechReflexUtility225% Revive Speed20% Reduced Incap TraumaOffensive Accessories
DashReflexMobility5% Move Speed
Fleet of FootReflexMobility10% Move Speed-5% Damage Resistance
Run Like HellReflexMobility15% Move SpeedWhen you take damage, your Accuracy is reduced by 20% for 3 seconds
Superior CardioReflexMobility20% Stamina20% Sprint Efficiency5 Health
Olympic SprinterReflexMobility30% Sprint Efficiency-5% Damage Resistance
RecklessReflexMobility40% Sprint EfficiencyWhen you take damage while Sprinting, you lose all Stamina.
BreakoutReflexUtilityBreakout: Hold Square to free yourself from Grabs
+50% Breakout Cooldown Reduction. (Base 60 seconds).
Combat MedicReflexDefense50% Use SpeedHeals teammates for an additional 20 Health when you revive them.
Fire in the Hole!ReflexMobilityWhen you throw an Offensive Accessory, gain 20 Temporary Health and 20% Move Speed for 5 seconds.
Medical ExpertReflexDefense15% Healing EfficiencyWhen you use a Medical Accessory, you gain 15% Move Speed for 15 seconds.
Rolling ThunderReflexMobility35% Move Speed while firing with Shotguns10% Shotgun Damage
Speed DemonReflexMobility6% Move Speed while using an SMG.35% Reload Speed while using an SMG.
HellfireReflexMobility45% Move Speed while firing.5% Move Speed while not firing.
Marathon RunningReflexMobilityNo Movement Penalty for strafe and backpedal.Sprint
Mandatory PTReflexMobility15% Team Stamina
Pep in Your StepReflexMobilityPrecision Kills grant you 10% Move Speed for 5 seconds.
ShredderReflexOffenseEach bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%).
Glass CannonReflexOffense25% Damage-30% Health
SadisticReflexOffenseGain 5% Weakspot Damage for each Precision Kill in the last 10 seconds.
Evasive ActionReflexMobilityWhen you take a hit for 10 or more damage, gain 20% Move Speed for 3 seconds.
Adrenaline FueledReflexOffense100% Stamina-75% Stamina RegenerationWhen you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds.
Miraculous RecoveryReflexDefenseWhen you used a Medical Accessory, it has a 25% chance to have 100% increased effect.
ScrewdriverReflexUtility50% Use Speed10% Stamina
MultitoolReflexUtility75% Use Speed-5% Damage Resistance
Headband MagnifierReflexUtility125% Use SpeedWhen you take damage, you have a chance to be blinded for 1 second.
Utility ScavengerReflexUtilityYou can sense nearby Quick AccessoriesMore Quick Accessories spawn.
StimulantsReflexUtilityPain Meds you apply also grant +10% Move Speed, +10% Reload Speed, and +10% Weapon Swap Speed for 30 seconds.
On Your Mark…ReflexMobilityWhen you exit a starting saferoom your team gains +15% Move Speed for 30 seconds.
Killer’s InstinctReflexOffense30% Weakspot DamageAim Down Sights
Power SwapReflexOffenseCharging weapons within 0.75 seconds of reaching low ammo grants +20% Damage for 5 seconds.
Stock PouchReflexOffense30% Sniper Ammo Capacity10% Sniper Rifle Damage
Mag CarrierReflexOffense30% Pistol/SMG Ammo Capacity10% Pistol/SMG Damage
Mad DashReflexMobility20% Sprint Speed-30% Sprint Stamina Efficiency
Grenade PouchFortuneOffense1 Offensive Inventory
Double Grenade PouchFortuneOffense2 Offensive Inventory-10% Damage Dealt
Surplus PouchesFortuneOffense-10% Health1 Offensive Inventory
Fanny PackFortuneDefense1 Support Inventory
Shoulder BagFortuneDefense2 Support Inventory-10% Damage Dealt
Box O’ BagsFortuneDefense-10% Health1 Support Inventory
MuggerFortuneUtilityMelee kills have a 2% chance to spawn ammo.
HighwaymanFortuneUtilityPistol Kills have a 2% chance to spawn ammo.
Admin ReloadFortuneOffenseWhen you stow you weapon, it reloads.-15% Ammo Capacity
Bounty HunterFortuneUtilityWhen you kill a Mutation, gain 10 Copper (up to 300 per level).
Ammo StashFortuneOffenseYour secondary weapons have unlimited ammo.Your secondary weapons reload 20% slower.
Life InsuranceFortuneDefense2 Extra LifeLose 50 Copper at the start of each level.
Wounded AnimalFortuneDefenseKills while at Critical Health recover 1 Health.
Compound InterestFortuneUtilityGain 10% of your total copper in each Saferoom.
Lucky PenniesFortuneUtilityWhenever you or your team loots Copper, you have a 35% chance to find 35% additional Copper.
Money GrubbersFortuneUtilityEach time you team loots Copper, you gain 3 additional Copper, stacking up to 75 additional Copper.
Run and GunFortuneMobilityYou can shoot while sprinting.
Copper ScavengerFortuneUtilityYou can sense nearby Copper.More Copper Piles spawn.
Share the WealthFortuneUtilityEach teammate gains 100 bonus Copper at the start of each level.
Shell CarrierFortuneOffense30% Shotgun Ammo Capacity10% Shotgun Damage
Hazard PayFortuneUtilityGain 250 bonus Copper at the start of each level.
Saferoom RecoveryFortuneDefenseYour team heals 5 Trauma Damage and refills 10% Ammo at the start of each level.
Ammo PouchDisciplineOffense25% Ammo Capacity
Ammo BeltDisciplineOffense50% Ammo Capacity-20% Stamina Efficiency
Ammo MuleDisciplineOffense75% Ammo CapacitySupport Accessories
Front Sight FocusDisciplineOffense20% Accuracy
Optics EnthusiastDisciplineOffense30% Accuracy-20% Stamina Efficiency
Quick KillDisciplineOffense50% AccuracyAim Down Sights
Motorcycle JacketDisciplineDefense5% Damage Resistance5 Health
Padded SuitDisciplineDefense10% Damage Resistance5 Health-20% Stamina Efficiency
Motorcycle HelmetDisciplineDefense15% Damage Resistance10 HealthAim Down Sights
Combat TrainingDisciplineOffense5% Bullet Damage50% Bullet Penetration
Large Caliber RoundsDisciplineOffense7.50% Bullet Damage100% Bullet Penetration-20% Stamina Efficiency
Silver BulletsDisciplineOffense10% Bullet Damage150% Bullet PenetrationWhen you kill a Mutation, you lose 5 Copper.
Antibiotic OintmentDisciplineDefense20% Healing Efficiency
EMT BagDisciplineDefense40% Healing Efficiency-20% Stamina Efficiency
Field SurgeonDisciplineDefense60% Healing Efficiency-50% Use Speed
Energy BarDisciplineMobility20% Stamina Regeneration5 Health
Cold Brew CoffeeDisciplineMobility40% Stamina Regeneration-10% Stamina Efficiency
Natural SprinterDisciplineMobility100% Stamina Regeneration-50% Maximum Stamina
Inspiring SacrificeDisciplineDefenseWhen you or a teammate becomes incapacitated, all teammates heal for 20 health over 15 seconds.
Charitable SoulDisciplineDefenseHealing a teammate also applies 50% of the effect to you.
Hunker DownDisciplineDefenseWhile crouching, gain 10% Damage Resistance and 40% Accuracy.
Avenge the FallenDisciplineOffenseWhen you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
VanguardDisciplineDefenseMelee kills grant 1 Temporary Health to you and nearby teammates.
In the ZoneDisciplineOffensePrecision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times).
Trigger ControlDisciplineOffense25% Accuracy with Assault Rifles and Sniper Rifles.
Needs of the ManyDisciplineDefense-20% Health1 Extra Life
Combat KnifeDisciplineOffenseTurns your Bash into a Knife that counts as a Melee weapon.
MeatgrinderDisciplineOffenseGain 30% Move Speed and Accuracy while crouched and using an LMG.
Scattergun SkillsDisciplineOffense40% Reload Speed with Shotguns.
Controlled MovementDisciplineMobility40% Move Speed while aiming down sights with Sniper Rifles.
Ammo for AllDisciplineOffense10% Ammo Capacity
Down in Front!DisciplineDefenseWhile crouching you neither take nor deal Friendly Fire damage.10 Health
PoulticeDisciplineDefenseWhen you use a Medical Accessory, the target heals for an additional 20 Helath over 30 seconds.
Group TherapyDisciplineDefenseWhen you use a Medical Accessory, all teammates heal for 5 Health.
Medical ProfessionalDisciplineDefenseFirst Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life
Ammo ScavengerDisciplineUtilityYou can sense nearby Ammo.More Ammo spawns.
Support ScavengerDisciplineUtilityYou can sense nearby Support Accessories.More Support Accessories spawn.
Weapon ScavengerDisciplineUtilityYou can sense nearby weapons.More weapons spawn.
Amped UpDisciplineDefenseWhen you exit a starting saferoom, your team gains 50 Temporary Health.
Patient HunterDisciplineOffenseEach second you Aim Down Sights increases you Damage by 10% (up to 3 stacks).
Power ReloadDisciplineOffenseReloading a gun within 0.75 seconds of reaching low ammo will increase its magazine size by 30% until the next reload.
Marked for DeathDisciplineUtilityMutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies
Knowledge is PowerDisciplineUtility10% Weakspot DamageAllows players to see values for damage they deal and enemy health bars.
Tactical VestDisciplineOffense30% Rifle Ammo Capacity10% Assault Rifle/LMG Damage
Experienced EMTDisciplineDefenseWhen you use a Medical Accessory, the target gains +20% Maximum Health until the end of the level.
VitaminsBrawnDefense15 Health
Hydration PackBrawnDefense25 Health-15% Ammo Capacity
Canned GoodsBrawnDefense40 Health-30% Stamina
Batter UpBrawnOffense40% Melee Damage5 Health
Spiky BitsBrawnOffense20% Melee Damage10% Damage Resistance while using a Melee weapon-15% Ammo Capacity
Mean DrunkBrawnOffense60% Melee DamageYour Melee Attacks cause cleave through enemies dealing damage in a large area.Sprint
DurableBrawnDefense15% Trauma Resistance5 Health
Body ArmorBrawnDefense25% Trauma Resistance-15% Ammo Capacity
Wooden ArmorBrawnDefense40% Trauma Resistance-100% Fire Resistance-100% Acid Resistance-100% Explosion Resistance
Grenade TrainingBrawnOffense25% Accessory Damage
Demolitions ExpertBrawnOffense50% Accessory Damage-15% Ammo Capacity
Improvised ExplosivesBrawnOffense75% Accessory Damage-25% Swap Speed
Confident KillerBrawnOffenseWhen you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Heavy HitterBrawnOffenseMelee hits against Weakspots deal +20 additional Stumble Damage.
Ignore the PainBrawnDefense20% Melee Damage against MutationsWhen you deal Melee damage to a Mutation heal 1 health and recover 3 Stamina.
BerserkerBrawnOffenseGain 10% Melee Damage, 10% Melee Speed, and 5% Move Speed for each Melee kill in the last 4 seconds.
True GritBrawnDefenseWhen you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
PyroBrawnOffense100% Fire DamageKills with fire grant you 3 Temporary Health.You can sense flammable objects nearby.
Bomb SquadBrawnOffense100% Explosive Damage35% Explosive Resistance
Scar TissueBrawnDefenseTake 1 less damage from all Ridden.
Battle LustBrawnDefenseMelee kills heal 2 Health.
Line ‘Em UpBrawnOffense100% Bullet Penetration with Assult Rifles
Face Your FearsBrawnDefenseGain 2 Temporary Health whenever you kill a Ridden within 2 meters.
Well FedBrawnDefense-20% Stamina Regen10 Team Health
Heavy AttackBrawnOffenseCharge: Hold R2 with Melee weapons to burst forward.Charge attacks deal 100% increased damage.
SunderBrawnOffenseMelee hits cause the target to take 20% increased damage for 5 seconds.
OverwatchBrawnDefenseKills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target.
Fresh BandageBrawnDefenseHeal 10 Trauma Damage at the start of each level.
Two is One and One is NoneBrawnOffenseYou can equip a Primary weapon in your Secondary slot.-25% Swap Speed
Offensive ScavengerBrawnUtilityYou can sense nearby Offensive AccessoriesMore Offensive Accessories Spawn
Chemical CourageBrawnOffensePain Meds you apply also grant +25% Damage for 60 seconds.
NumbBrawnDefenseGain +15% Damage Resistance while you have Temporary Health.
BroadsideBrawnOffensePrecision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
Buchshot BruiserBrawnDefenseWhen using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Second ChanceBrawnDefense1 Extra Life5 Health

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